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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomConcurrency.h>
公開メンバ関数 | |
| FAtomConcurrencyHandle (const FAtomConcurrencySettings &InSettings) | |
| FAtomConcurrencyHandle (const UAtomConcurrency &Concurrency) | |
| EAtomConcurrencyMode | GetMode (const FAtomActiveSound &ActiveSound) const |
公開変数類 | |
| const bool | bIsOverride |
| const FAtomConcurrencyObjectId | ObjectID |
| const FAtomConcurrencySettings & | Settings |
Handle to all required data to create and catalog a concurrency group
| FAtomConcurrencyHandle::FAtomConcurrencyHandle | ( | const FAtomConcurrencySettings & | InSettings | ) |
Constructs a handle from concurrency override settings
| FAtomConcurrencyHandle::FAtomConcurrencyHandle | ( | const UAtomConcurrency & | Concurrency | ) |
Constructs a handle to a concurrency asset
| EAtomConcurrencyMode FAtomConcurrencyHandle::GetMode | ( | const FAtomActiveSound & | ActiveSound | ) | const |
| const bool FAtomConcurrencyHandle::bIsOverride |
| const FAtomConcurrencyObjectId FAtomConcurrencyHandle::ObjectID |
| const FAtomConcurrencySettings& FAtomConcurrencyHandle::Settings |