CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomControlModulationInput 構造体

#include <AtomModulationPatch.h>

公開メンバ関数

CRI_API FAtomControlModulationInput ()
CRI_API const UAtomModulationControlBusGetBus () const
CRI_API const UAtomModulationControlBusGetBusChecked () const

公開変数類

uint8 bSampleAndHold: 1
TObjectPtr< UAtomModulationControlBusBus = nullptr
FAtomModulationTransform Transform

構築子と解体子

◆ FAtomControlModulationInput()

FAtomControlModulationInput::FAtomControlModulationInput ( )

関数詳解

◆ GetBus()

const UAtomModulationControlBus * FAtomControlModulationInput::GetBus ( ) const

◆ GetBusChecked()

const UAtomModulationControlBus & FAtomControlModulationInput::GetBusChecked ( ) const

メンバ詳解

◆ bSampleAndHold

uint8 FAtomControlModulationInput::bSampleAndHold

Get the modulated input value on parent patch initialization and hold that value for its lifetime

◆ Bus

TObjectPtr<UAtomModulationControlBus> FAtomControlModulationInput::Bus = nullptr

The input bus

◆ Transform

FAtomModulationTransform FAtomControlModulationInput::Transform

Transform to apply to the input prior to mix phase


この構造体詳解は次のファイルから抽出されました:
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/Modulation/AtomModulationPatch.h
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/Modulation/AtomModulationPatch.cpp