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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomModulationPatch.h>
公開変数類 | |
| bool | bBypass = true |
| TArray< FAtomControlModulationInput > | Inputs |
| TObjectPtr< UAtomModulationParameter > | OutputParameter = nullptr |
| bool FAtomControlModulationPatch::bBypass = true |
Whether or not patch is bypassed (patch is still active, but always returns output parameter default value when modulated)
| TArray<FAtomControlModulationInput> FAtomControlModulationPatch::Inputs |
Modulation inputs
| TObjectPtr<UAtomModulationParameter> FAtomControlModulationPatch::OutputParameter = nullptr |