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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomModulationEnvelopeFollower.h>
公開変数類 | |
| float | AttackTime = 0.010f |
| TObjectPtr< UAtomAudioBus > | AudioBus = nullptr |
| bool | bBypass = false |
| bool | bInvert = false |
| float | Gain = 1.0f |
| float | ReleaseTime = 0.100f |
| float FAtomEnvelopeFollowerGeneratorParams::AttackTime = 0.010f |
Attack time of envelope response (in sec)
| TObjectPtr<UAtomAudioBus> FAtomEnvelopeFollowerGeneratorParams::AudioBus = nullptr |
AudioBus to follow amplitude of and generate modulation control signal from.
| bool FAtomEnvelopeFollowerGeneratorParams::bBypass = false |
If true, bypasses generator from being modulated by parameters, patches, or mixed (remains active and computed).
| bool FAtomEnvelopeFollowerGeneratorParams::bInvert = false |
If true, inverts output
| float FAtomEnvelopeFollowerGeneratorParams::Gain = 1.0f |
Gain to apply to amplitude signal.
| float FAtomEnvelopeFollowerGeneratorParams::ReleaseTime = 0.100f |
Release time of envelope response (in sec)