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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomResourceManager.h>
公開メンバ関数 | |
| FAtomLoadParams () | |
公開変数類 | |
| UObject * | AssociatedObject |
| bool | bAsyncLoad |
| bool | bIsStreamed |
| TFunction< void(EAtomResourceLoadResult)> | OnLoadCompleted |
| FAtomRuntimeId | RuntimeID |
| EAtomResourceScope | Scope |
| IAtomSoundResource * | Source |
| ENamedThreads::Type | ThreadToCallOnLoadCompletedOn |
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inline |
| UObject* FAtomLoadParams::AssociatedObject |
| bool FAtomLoadParams::bAsyncLoad |
| bool FAtomLoadParams::bIsStreamed |
| TFunction<void(EAtomResourceLoadResult)> FAtomLoadParams::OnLoadCompleted |
| FAtomRuntimeId FAtomLoadParams::RuntimeID |
| EAtomResourceScope FAtomLoadParams::Scope |
| IAtomSoundResource* FAtomLoadParams::Source |
| ENamedThreads::Type FAtomLoadParams::ThreadToCallOnLoadCompletedOn |