CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomRackGraphSchemaAction_NewNode 構造体

#include <AtomRackGraphSchema.h>

FAtomRackGraphSchemaAction_NewNode の継承関係図

公開メンバ関数

 FAtomRackGraphSchemaAction_NewNode ()
 FAtomRackGraphSchemaAction_NewNode (FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping)
virtual FName GetTypeId () const override
virtual UEdGraphNode * PerformAction (class UEdGraph *ParentGraph, UEdGraphPin *FromPin, const FVector2D Location, bool bSelectNewNode=true) override

静的公開メンバ関数

static FName StaticGetTypeId ()

公開変数類

FString NewAtomRackName

詳解

Action to add a node to the graph

構築子と解体子

◆ FAtomRackGraphSchemaAction_NewNode() [1/2]

FAtomRackGraphSchemaAction_NewNode::FAtomRackGraphSchemaAction_NewNode ( )
inline

◆ FAtomRackGraphSchemaAction_NewNode() [2/2]

FAtomRackGraphSchemaAction_NewNode::FAtomRackGraphSchemaAction_NewNode ( FText InNodeCategory,
FText InMenuDesc,
FText InToolTip,
const int32 InGrouping )
inline

関数詳解

◆ GetTypeId()

virtual FName FAtomRackGraphSchemaAction_NewNode::GetTypeId ( ) const
inlineoverridevirtual

◆ PerformAction()

UEdGraphNode * FAtomRackGraphSchemaAction_NewNode::PerformAction ( class UEdGraph * ParentGraph,
UEdGraphPin * FromPin,
const FVector2D Location,
bool bSelectNewNode = true )
overridevirtual

◆ StaticGetTypeId()

FName FAtomRackGraphSchemaAction_NewNode::StaticGetTypeId ( )
inlinestatic

メンバ詳解

◆ NewAtomRackName

FString FAtomRackGraphSchemaAction_NewNode::NewAtomRackName

Name for the new AtomRack


この構造体詳解は次のファイルから抽出されました: