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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomRackGraphSchema.h>
公開メンバ関数 | |
| FAtomRackGraphSchemaAction_NewNode () | |
| FAtomRackGraphSchemaAction_NewNode (FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping) | |
| virtual FName | GetTypeId () const override |
| virtual UEdGraphNode * | PerformAction (class UEdGraph *ParentGraph, UEdGraphPin *FromPin, const FVector2D Location, bool bSelectNewNode=true) override |
静的公開メンバ関数 | |
| static FName | StaticGetTypeId () |
公開変数類 | |
| FString | NewAtomRackName |
Action to add a node to the graph
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inline |
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inline |
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inlineoverridevirtual |
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overridevirtual |
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inlinestatic |
| FString FAtomRackGraphSchemaAction_NewNode::NewAtomRackName |
Name for the new AtomRack