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FAtomRuntime::FCreateComponentParams 構造体

#include <AtomRuntime.h>

公開メンバ関数

 FCreateComponentParams ()
 FCreateComponentParams (AActor *Actor)
 FCreateComponentParams (FAtomRuntime *AtomRuntime)
 FCreateComponentParams (UWorld *World, AActor *Actor=nullptr)
void SetLocation (FVector Location)
bool ShouldUseAttenuation () const

公開変数類

TSubclassOf< UAtomComponentAtomComponentClass = UAtomComponent::StaticClass()
UAtomAttenuationAttenuationSettings
bool bAutoDestroy
bool bPlay
bool bStopWhenOwnerDestroyed
TSet< UAtomConcurrency * > ConcurrencySet

非公開メンバ関数

void CommonInit ()

非公開変数類

AActor * Actor
FAtomRuntimeAtomRuntime
bool bLocationSet
friend FAtomRuntime
FVector Location
UWorld * World

構築子と解体子

◆ FCreateComponentParams() [1/4]

FAtomRuntime::FCreateComponentParams::FCreateComponentParams ( )

◆ FCreateComponentParams() [2/4]

FAtomRuntime::FCreateComponentParams::FCreateComponentParams ( UWorld * World,
AActor * Actor = nullptr )

◆ FCreateComponentParams() [3/4]

FAtomRuntime::FCreateComponentParams::FCreateComponentParams ( AActor * Actor)

◆ FCreateComponentParams() [4/4]

FAtomRuntime::FCreateComponentParams::FCreateComponentParams ( FAtomRuntime * AtomRuntime)

関数詳解

◆ CommonInit()

void FAtomRuntime::FCreateComponentParams::CommonInit ( )
private

◆ SetLocation()

void FAtomRuntime::FCreateComponentParams::SetLocation ( FVector Location)

◆ ShouldUseAttenuation()

bool FAtomRuntime::FCreateComponentParams::ShouldUseAttenuation ( ) const

メンバ詳解

◆ Actor

AActor* FAtomRuntime::FCreateComponentParams::Actor
private

◆ AtomComponentClass

TSubclassOf<UAtomComponent> FAtomRuntime::FCreateComponentParams::AtomComponentClass = UAtomComponent::StaticClass()

◆ AtomRuntime

FAtomRuntime* FAtomRuntime::FCreateComponentParams::AtomRuntime
private

◆ AttenuationSettings

UAtomAttenuation* FAtomRuntime::FCreateComponentParams::AttenuationSettings

◆ bAutoDestroy

bool FAtomRuntime::FCreateComponentParams::bAutoDestroy

◆ bLocationSet

bool FAtomRuntime::FCreateComponentParams::bLocationSet
private

◆ bPlay

bool FAtomRuntime::FCreateComponentParams::bPlay

◆ bStopWhenOwnerDestroyed

bool FAtomRuntime::FCreateComponentParams::bStopWhenOwnerDestroyed

◆ ConcurrencySet

TSet<UAtomConcurrency*> FAtomRuntime::FCreateComponentParams::ConcurrencySet

◆ FAtomRuntime

friend FAtomRuntime::FCreateComponentParams::FAtomRuntime
private

◆ Location

FVector FAtomRuntime::FCreateComponentParams::Location
private

◆ World

UWorld* FAtomRuntime::FCreateComponentParams::World
private

この構造体詳解は次のファイルから抽出されました:
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/AtomRuntime.h
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/AtomRuntime.cpp