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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomRuntime.h>
公開メンバ関数 | |
| FCreateComponentParams () | |
| FCreateComponentParams (AActor *Actor) | |
| FCreateComponentParams (FAtomRuntime *AtomRuntime) | |
| FCreateComponentParams (UWorld *World, AActor *Actor=nullptr) | |
| void | SetLocation (FVector Location) |
| bool | ShouldUseAttenuation () const |
公開変数類 | |
| TSubclassOf< UAtomComponent > | AtomComponentClass = UAtomComponent::StaticClass() |
| UAtomAttenuation * | AttenuationSettings |
| bool | bAutoDestroy |
| bool | bPlay |
| bool | bStopWhenOwnerDestroyed |
| TSet< UAtomConcurrency * > | ConcurrencySet |
非公開メンバ関数 | |
| void | CommonInit () |
非公開変数類 | |
| AActor * | Actor |
| FAtomRuntime * | AtomRuntime |
| bool | bLocationSet |
| friend | FAtomRuntime |
| FVector | Location |
| UWorld * | World |
| FAtomRuntime::FCreateComponentParams::FCreateComponentParams | ( | ) |
| FAtomRuntime::FCreateComponentParams::FCreateComponentParams | ( | UWorld * | World, |
| AActor * | Actor = nullptr ) |
| FAtomRuntime::FCreateComponentParams::FCreateComponentParams | ( | AActor * | Actor | ) |
| FAtomRuntime::FCreateComponentParams::FCreateComponentParams | ( | FAtomRuntime * | AtomRuntime | ) |
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| void FAtomRuntime::FCreateComponentParams::SetLocation | ( | FVector | Location | ) |
| bool FAtomRuntime::FCreateComponentParams::ShouldUseAttenuation | ( | ) | const |
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private |
| TSubclassOf<UAtomComponent> FAtomRuntime::FCreateComponentParams::AtomComponentClass = UAtomComponent::StaticClass() |
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| UAtomAttenuation* FAtomRuntime::FCreateComponentParams::AttenuationSettings |
| bool FAtomRuntime::FCreateComponentParams::bAutoDestroy |
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| bool FAtomRuntime::FCreateComponentParams::bPlay |
| bool FAtomRuntime::FCreateComponentParams::bStopWhenOwnerDestroyed |
| TSet<UAtomConcurrency*> FAtomRuntime::FCreateComponentParams::ConcurrencySet |
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