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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <Atom.h>
公開変数類 | |
| int32 | ID = INDEX_NONE |
| FString | Tag |
| FTimespan | Time |
A structure with event information from cue's sequencer when a marker with callback is reached while playing.
| int32 FAtomSequencerEventInfo::ID = INDEX_NONE |
Marker's Id.
| FString FAtomSequencerEventInfo::Tag |
Marker's Tag.
| FTimespan FAtomSequencerEventInfo::Time |
Marker's Time in sequence.