CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FNativeManaPlayer::FPlayerState 構造体

#include <NativeManaPlayer.h>

公開メンバ関数

 FPlayerState ()
float GetRate () const
EPlayerState GetState () const
void Reset ()
void SetIntendedPlayRate (float InIntendedRate)
void SetPlayRateFromPlayer (float InCurrentPlayerPlayRate)

公開変数類

float CurrentPlayRate
TOptional< float > IntendedPlayRate
EPlayerState State

構築子と解体子

◆ FPlayerState()

FNativeManaPlayer::FPlayerState::FPlayerState ( )
inline

関数詳解

◆ GetRate()

float FNativeManaPlayer::FPlayerState::GetRate ( ) const

◆ GetState()

FNativeManaPlayer::EPlayerState FNativeManaPlayer::FPlayerState::GetState ( ) const

◆ Reset()

void FNativeManaPlayer::FPlayerState::Reset ( )
inline

◆ SetIntendedPlayRate()

void FNativeManaPlayer::FPlayerState::SetIntendedPlayRate ( float InIntendedRate)

◆ SetPlayRateFromPlayer()

void FNativeManaPlayer::FPlayerState::SetPlayRateFromPlayer ( float InCurrentPlayerPlayRate)

メンバ詳解

◆ CurrentPlayRate

float FNativeManaPlayer::FPlayerState::CurrentPlayRate

◆ IntendedPlayRate

TOptional<float> FNativeManaPlayer::FPlayerState::IntendedPlayRate

◆ State

EPlayerState FNativeManaPlayer::FPlayerState::State

この構造体詳解は次のファイルから抽出されました:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWareMana/Source/CriWareMana/Private/ManaPlayer/NativeManaPlayer.h
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWareMana/Source/CriWareMana/Private/ManaPlayer/NativeManaPlayer.cpp