CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomAisacPatchCustomization.cpp File Reference
#include "AtomAisacPatchCustomization.h"
#include "Widgets/Text/STextBlock.h"
#include "PropertyRestriction.h"
#include "IDetailChildrenBuilder.h"
#include "DetailLayoutBuilder.h"
#include "DetailCategoryBuilder.h"
#include "DetailWidgetRow.h"
#include "IDetailPropertyRow.h"
#include "ISinglePropertyView.h"
#include "AssetRegistry/AssetData.h"
#include "AssetThumbnail.h"
#include "Atom/Atom.h"
#include "Atom/AtomConfig.h"
#include "Atom/AtomAisacPatch.h"

Namespaces

namespace  AtomAisacPatchUtils

Macros

#define LOCTEXT_NAMESPACE   "AtomAisacPatch"

Functions

bool AtomAisacPatchUtils::IsPropertyValueChildOf (TSharedPtr< IPropertyHandle > InProp, const UStruct *Class)

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AtomAisacPatch"