CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomWavePlayer.cpp File Reference
#include "Atom/AtomWavePlayer.h"
#include "Async/Async.h"
#include "CriWareCorePrivate.h"
#include "CriWare.h"
#include "Atom/AtomWaveBank.h"
#include "Atom/AtomCueSheet.h"
#include "Atom/AtomSoundWave.h"
#include "Atom/AtomSoundCue.h"
#include "Atom/AtomSoundBank.h"
#include "Atom/AtomRack.h"
#include "Atom/AtomRuntime.h"
#include "Atom/AtomActiveSound.h"

Namespaces

namespace  AtomWavePlayerUtils
namespace  UAtomWavePlayer_NativeCallbacks

Macros

#define LOCTEXT_NAMESPACE   "AtomWavePlayer"

Functions

static bool AtomWavePlayerUtils::IsBankLoaded (UAtomSoundBank *InSoundBank)
void CRIAPI UAtomWavePlayer_NativeCallbacks::OnDecode (void *obj, CriAtomPcmFormat format, CriSint32 num_channels, CriSint32 num_samples, void *data[])
void CRIAPI UAtomWavePlayer_NativeCallbacks::OnStatusChange (void *obj, CriAtomPlayerHn player)

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AtomWavePlayer"