CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AAtomAmbientSound Class Reference

#include <AtomAmbientSound.h>

Inheritance diagram for AAtomAmbientSound:

Public Member Functions

 AAtomAmbientSound (const FObjectInitializer &ObjectInitializer)
class UAtomComponent * GetAtomComponent () const
FString GetInternalSoundCueName ()
virtual void PostRegisterAllComponents () override

Private Attributes

TObjectPtr< class UAtomComponent > AtomComponent

Detailed Description

A sound actor that can be placed in a level

Constructor & Destructor Documentation

◆ AAtomAmbientSound()

AAtomAmbientSound::AAtomAmbientSound ( const FObjectInitializer & ObjectInitializer)

Member Function Documentation

◆ GetAtomComponent()

class UAtomComponent * AAtomAmbientSound::GetAtomComponent ( ) const
inline

Returns AudioComponent subobject

◆ GetInternalSoundCueName()

FString AAtomAmbientSound::GetInternalSoundCueName ( )

◆ PostRegisterAllComponents()

void AAtomAmbientSound::PostRegisterAllComponents ( )
overridevirtual

Member Data Documentation

◆ AtomComponent

TObjectPtr<class UAtomComponent> AAtomAmbientSound::AtomComponent
private

Audio component that handles sound playing


The documentation for this class was generated from the following files:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/AtomAmbientSound.h
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/AtomAmbientSound.cpp