CriWare Unreal Engine
Plug-ins for CriWare solutions.
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Atom::FQuantizedPlayCommand Class Reference

#include <AtomMixerQuantizedCommands.h>

Inheritance diagram for Atom::FQuantizedPlayCommand:

Public Member Functions

CRI_API FQuantizedPlayCommand ()
 ~FQuantizedPlayCommand ()
virtual CRI_API void CancelCustom () override
virtual CRI_API FName GetCommandName () const override
virtual EQuartzCommandType GetCommandType () const
virtual CRI_API TSharedPtr< IQuartzQuantizedCommand > GetDeepCopyOfDerivedObject () const override
virtual CRI_API void OnFinalCallbackCustom (int32 InNumFramesLeft) override
virtual CRI_API void OnQueuedCustom (const FQuartzQuantizedCommandInitInfo &InCommandInitInfo) override
virtual int32 OverrideFramesUntilExec (int32 NumFramesUntilExec)
virtual bool RequiresAtomRuntime () const override
Public Member Functions inherited from Atom::IQuartzQuantizedCommand
CRIWARECORE_API IQuartzQuantizedCommand ()
virtual CRIWARECORE_API ~IQuartzQuantizedCommand ()
CRIWARECORE_API void AboutToStart ()
CRIWARECORE_API void AddSubscriber (Audio::FQuartzGameThreadSubscriber InSubscriber)
CRIWARECORE_API void Cancel ()
CRIWARECORE_API void FailedToQueue (FQuartzQuantizedRequestData &InGameThreadData)
virtual bool IsClockAltering ()
CRIWARECORE_API void OnClockPaused ()
CRIWARECORE_API void OnClockStarted ()
CRIWARECORE_API void OnFinalCallback (int32 InNumFramesLeft)
CRIWARECORE_API void OnQueued (const FQuartzQuantizedCommandInitInfo &InCommandInitInfo)
CRIWARECORE_API void OnScheduled (const Audio::FQuartzClockTickRate &InTickRate)
virtual bool ShouldDeadlineIgnoresBpmChanges ()
CRIWARECORE_API void Update (int32 NumFramesUntilDeadline)

Protected Attributes

bool bIsCanceled = false
TSharedPtr< FQuartzClock > OwningClockPtr { nullptr }
int32 SourceID { -1 }

Constructor & Destructor Documentation

◆ FQuantizedPlayCommand()

Atom::FQuantizedPlayCommand::FQuantizedPlayCommand ( )

◆ ~FQuantizedPlayCommand()

Atom::FQuantizedPlayCommand::~FQuantizedPlayCommand ( )
inline

Member Function Documentation

◆ CancelCustom()

void Atom::FQuantizedPlayCommand::CancelCustom ( )
overridevirtual

Reimplemented from Atom::IQuartzQuantizedCommand.

◆ GetCommandName()

FName Atom::FQuantizedPlayCommand::GetCommandName ( ) const
overridevirtual

◆ GetCommandType()

virtual EQuartzCommandType Atom::FQuantizedPlayCommand::GetCommandType ( ) const
inlinevirtual

◆ GetDeepCopyOfDerivedObject()

TSharedPtr< IQuartzQuantizedCommand > Atom::FQuantizedPlayCommand::GetDeepCopyOfDerivedObject ( ) const
overridevirtual

Reimplemented from Atom::IQuartzQuantizedCommand.

◆ OnFinalCallbackCustom()

void Atom::FQuantizedPlayCommand::OnFinalCallbackCustom ( int32 InNumFramesLeft)
overridevirtual

Reimplemented from Atom::IQuartzQuantizedCommand.

◆ OnQueuedCustom()

void Atom::FQuantizedPlayCommand::OnQueuedCustom ( const FQuartzQuantizedCommandInitInfo & InCommandInitInfo)
overridevirtual

Reimplemented from Atom::IQuartzQuantizedCommand.

◆ OverrideFramesUntilExec()

int32 Atom::FQuantizedPlayCommand::OverrideFramesUntilExec ( int32 NumFramesUntilExec)
virtual

Reimplemented from Atom::IQuartzQuantizedCommand.

◆ RequiresAtomRuntime()

virtual bool Atom::FQuantizedPlayCommand::RequiresAtomRuntime ( ) const
inlineoverridevirtual

Reimplemented from Atom::IQuartzQuantizedCommand.

Member Data Documentation

◆ bIsCanceled

bool Atom::FQuantizedPlayCommand::bIsCanceled = false
protected

◆ OwningClockPtr

TSharedPtr<FQuartzClock> Atom::FQuantizedPlayCommand::OwningClockPtr { nullptr }
protected

◆ SourceID

int32 Atom::FQuantizedPlayCommand::SourceID { -1 }
protected

The documentation for this class was generated from the following files: