CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomAmbientSoundDetails Class Reference

#include <AtomAmbientSoundDetails.h>

Inheritance diagram for FAtomAmbientSoundDetails:

Static Public Member Functions

static TSharedRef< IDetailCustomization > MakeInstance ()

Private Member Functions

virtual void CustomizeDetails (IDetailLayoutBuilder &DetailBuilder) override
bool IsEditSoundEnabled () const
FReply OnEditSoundClicked ()
FReply OnPlaySoundClicked ()
FReply OnStopSoundClicked ()

Private Attributes

TWeakObjectPtr< class AAtomAmbientSound > AmbientSound

Member Function Documentation

◆ CustomizeDetails()

void FAtomAmbientSoundDetails::CustomizeDetails ( IDetailLayoutBuilder & DetailBuilder)
overrideprivatevirtual

◆ IsEditSoundEnabled()

bool FAtomAmbientSoundDetails::IsEditSoundEnabled ( ) const
private

◆ MakeInstance()

TSharedRef< IDetailCustomization > FAtomAmbientSoundDetails::MakeInstance ( )
static

Makes a new instance of this detail layout class for a specific detail view requesting it

◆ OnEditSoundClicked()

FReply FAtomAmbientSoundDetails::OnEditSoundClicked ( )
private

◆ OnPlaySoundClicked()

FReply FAtomAmbientSoundDetails::OnPlaySoundClicked ( )
private

◆ OnStopSoundClicked()

FReply FAtomAmbientSoundDetails::OnStopSoundClicked ( )
private

Member Data Documentation

◆ AmbientSound

TWeakObjectPtr<class AAtomAmbientSound> FAtomAmbientSoundDetails::AmbientSound
private

The documentation for this class was generated from the following files: