CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomComponentGroupDebug Class Reference

#include <AtomComponentGroupDebug.h>

Static Public Member Functions

static void CRIWARECORE_API DebugPrint (const UAtomComponentGroup *ComponentGroup)
static FString DebugPrintActiveSounds (const UAtomComponentGroup *ComponentGroup)
static FString DebugPrintParams (const UAtomComponentGroup *ComponentGroup)
static FString GetDebugParamString (const FAtomAisacParameter &Param)
static FColor GetDebugStringColor (const bool bVirtualized)
static void PrintDebugString (const FString &InString, AActor *Owner, const FColor DrawColor)

Member Function Documentation

◆ DebugPrint()

void FAtomComponentGroupDebug::DebugPrint ( const UAtomComponentGroup * ComponentGroup)
static

◆ DebugPrintActiveSounds()

FString FAtomComponentGroupDebug::DebugPrintActiveSounds ( const UAtomComponentGroup * ComponentGroup)
static

◆ DebugPrintParams()

FString FAtomComponentGroupDebug::DebugPrintParams ( const UAtomComponentGroup * ComponentGroup)
static

◆ GetDebugParamString()

FString FAtomComponentGroupDebug::GetDebugParamString ( const FAtomAisacParameter & Param)
static

◆ GetDebugStringColor()

FColor FAtomComponentGroupDebug::GetDebugStringColor ( const bool bVirtualized)
static

◆ PrintDebugString()

void FAtomComponentGroupDebug::PrintDebugString ( const FString & InString,
AActor * Owner,
const FColor DrawColor )
static

The documentation for this class was generated from the following files: