CriWare Unreal Engine
Plug-ins for CriWare solutions.
Loading...
Searching...
No Matches
IAtomSoundfieldEncodingSettingsProxy Class Referenceabstract

#include <IAtomSoundfieldFormat.h>

Inheritance diagram for IAtomSoundfieldEncodingSettingsProxy:

Public Member Functions

virtual ~IAtomSoundfieldEncodingSettingsProxy ()
virtual TUniquePtr< IAtomSoundfieldEncodingSettingsProxy > Duplicate () const =0
virtual uint32 GetUniqueId () const =0

Detailed Description

This interface should be used to provide a non-uclass version of the data described in your implementation of UAtomSoundfieldEncodingSettingsBase. We will then pass this proxy object to the soundfield stream classes.

Constructor & Destructor Documentation

◆ ~IAtomSoundfieldEncodingSettingsProxy()

virtual IAtomSoundfieldEncodingSettingsProxy::~IAtomSoundfieldEncodingSettingsProxy ( )
inlinevirtual

Member Function Documentation

◆ Duplicate()

virtual TUniquePtr< IAtomSoundfieldEncodingSettingsProxy > IAtomSoundfieldEncodingSettingsProxy::Duplicate ( ) const
pure virtual

This should return a new, identical encoding settings.

Implemented in FAtomAmbisonicsSettingsProxy, and FAtomSoundObjectSettingsProxy.

◆ GetUniqueId()

virtual uint32 IAtomSoundfieldEncodingSettingsProxy::GetUniqueId ( ) const
pure virtual

This should return a unique This is used so that we don't call the same encode operation multiple times for a single source being sent to identical submixes.

Implemented in FAtomAmbisonicsSettingsProxy, and FAtomSoundObjectSettingsProxy.


The documentation for this class was generated from the following file: