CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomSoundfieldEncodingSettingsBase Class Reference

#include <IAtomSoundfieldFormat.h>

Inheritance diagram for UAtomSoundfieldEncodingSettingsBase:

Public Member Functions

virtual TUniquePtr< IAtomSoundfieldEncodingSettingsProxy > GetProxy () const

Detailed Description

This opaque class should be used for specifying settings for how audio should be encoded to your soundfield format for a given submix or file.

Member Function Documentation

◆ GetProxy()

virtual TUniquePtr< IAtomSoundfieldEncodingSettingsProxy > UAtomSoundfieldEncodingSettingsBase::GetProxy ( ) const
virtual

The documentation for this class was generated from the following file: