CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAnimNotify_PlayAtomSound Class Reference

#include <AnimNotify_PlayAtomSound.h>

Inheritance diagram for UAnimNotify_PlayAtomSound:

Public Member Functions

 UAnimNotify_PlayAtomSound ()
virtual FString GetNotifyName_Implementation () const override
virtual void Notify (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const FAnimNotifyEventReference &EventReference) override

Public Attributes

FName AttachName
uint32 bFollow:1
uint32 bStatic:1
float PitchMultiplier
TObjectPtr< UAtomSoundBase > Sound
float VolumeMultiplier

Constructor & Destructor Documentation

◆ UAnimNotify_PlayAtomSound()

UAnimNotify_PlayAtomSound::UAnimNotify_PlayAtomSound ( )

Member Function Documentation

◆ GetNotifyName_Implementation()

FString UAnimNotify_PlayAtomSound::GetNotifyName_Implementation ( ) const
overridevirtual

◆ Notify()

void UAnimNotify_PlayAtomSound::Notify ( USkeletalMeshComponent * MeshComp,
UAnimSequenceBase * Animation,
const FAnimNotifyEventReference & EventReference )
overridevirtual

Member Data Documentation

◆ AttachName

FName UAnimNotify_PlayAtomSound::AttachName

◆ bFollow

uint32 UAnimNotify_PlayAtomSound::bFollow

◆ bStatic

uint32 UAnimNotify_PlayAtomSound::bStatic

◆ PitchMultiplier

float UAnimNotify_PlayAtomSound::PitchMultiplier

◆ Sound

TObjectPtr<UAtomSoundBase> UAnimNotify_PlayAtomSound::Sound

◆ VolumeMultiplier

float UAnimNotify_PlayAtomSound::VolumeMultiplier

The documentation for this class was generated from the following files: