CriWare Unreal Engine
Plug-ins for CriWare solutions.
Loading...
Searching...
No Matches
UAtomAssetDefinition_Base Class Reference

#include <AtomAssetDefinition_Base.h>

Inheritance diagram for UAtomAssetDefinition_Base:

Public Member Functions

virtual CRIWARECOREEDITOR_API void GetAssetActions (FToolMenuSection &Section) const
virtual CRIWARECOREEDITOR_API TConstArrayView< FAssetCategoryPath > GetAssetCategories () const override
virtual CRIWARECOREEDITOR_API const FSlateBrush * GetIconOverlayBrush (const FAssetData &AssetData) const override
Public Member Functions inherited from UCriWareAssetDefinitionDefault
virtual CRIWARECOREEDITOR_API EVisibility GetIconOverlayVisibility (const FAssetData &AssetData) const
virtual CRIWARECOREEDITOR_API const FSlateBrush * GetThumbnailBrush (const FAssetData &InAssetData, const FName InClassName) const override
virtual CRIWARECOREEDITOR_API TSharedPtr< SWidget > GetThumbnailOverlay (const FAssetData &AssetData) const override

Member Function Documentation

◆ GetAssetActions()

virtual CRIWARECOREEDITOR_API void UAtomAssetDefinition_Base::GetAssetActions ( FToolMenuSection & Section) const
inlinevirtual

◆ GetAssetCategories()

◆ GetIconOverlayBrush()

const FSlateBrush * UAtomAssetDefinition_Base::GetIconOverlayBrush ( const FAssetData & AssetData) const
overridevirtual

Reimplemented from UCriWareAssetDefinitionDefault.


The documentation for this class was generated from the following files: