CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomGameplayVolumeConditionProxy Class Reference

#include <AtomGameplayVolumeProxy.h>

Inheritance diagram for UAtomGameplayVolumeConditionProxy:

Public Member Functions

CRI_API UAtomGameplayVolumeConditionProxy (const FObjectInitializer &ObjectInitializer)
virtual ~UAtomGameplayVolumeConditionProxy ()=default
virtual CRI_API bool ContainsPosition (const FVector &Position) const override
virtual CRI_API void InitFromComponent (const UAtomGameplayVolumeComponent *Component) override
Public Member Functions inherited from UAtomGameplayVolumeProxy
CRI_API UAtomGameplayVolumeProxy (const FObjectInitializer &ObjectInitializer)
virtual ~UAtomGameplayVolumeProxy ()=default
CRI_API void AddPayloadType (PayloadFlags InType)
CRI_API void FindMutatorPriority (FAtomProxyMutatorPriorities &Priorities) const
CRI_API void GatherMutators (const FAtomProxyMutatorPriorities &Priorities, FAtomProxyMutatorSearchResult &OutResult) const
CRI_API uint32 GetVolumeID () const
CRI_API uint32 GetWorldID () const
CRI_API bool HasPayloadType (PayloadFlags InType) const

Protected Attributes

TWeakObjectPtr< const UObject > WeakObject
Protected Attributes inherited from UAtomGameplayVolumeProxy
PayloadFlags PayloadType = PayloadFlags::AGCP_None
ProxyMutatorList ProxyVolumeMutators
uint32 VolumeID = INDEX_NONE
uint32 WorldID = INDEX_NONE

Additional Inherited Members

Public Types inherited from UAtomGameplayVolumeProxy
using PayloadFlags = AtomGameplay::EComponentPayload
using ProxyMutatorList = TArray<TSharedPtr<FAtomProxyVolumeMutator>>

Detailed Description

UAtomGameplayVolumeConditionProxy - Proxy for use with the UAtomGameplayCondition interface

Constructor & Destructor Documentation

◆ UAtomGameplayVolumeConditionProxy()

UAtomGameplayVolumeConditionProxy::UAtomGameplayVolumeConditionProxy ( const FObjectInitializer & ObjectInitializer)

◆ ~UAtomGameplayVolumeConditionProxy()

virtual UAtomGameplayVolumeConditionProxy::~UAtomGameplayVolumeConditionProxy ( )
virtualdefault

Member Function Documentation

◆ ContainsPosition()

bool UAtomGameplayVolumeConditionProxy::ContainsPosition ( const FVector & Position) const
overridevirtual

Reimplemented from UAtomGameplayVolumeProxy.

◆ InitFromComponent()

void UAtomGameplayVolumeConditionProxy::InitFromComponent ( const UAtomGameplayVolumeComponent * Component)
overridevirtual

Reimplemented from UAtomGameplayVolumeProxy.

Member Data Documentation

◆ WeakObject

TWeakObjectPtr<const UObject> UAtomGameplayVolumeConditionProxy::WeakObject
protected

The documentation for this class was generated from the following files: