CriWare Unreal Engine
Plug-ins for CriWare solutions.
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ULipsAssetDefinition_Base Class Reference

#include <LipsAssetDefinition_Base.h>

Inheritance diagram for ULipsAssetDefinition_Base:

Public Member Functions

virtual CRIWARELIPSEDITOR_API TConstArrayView< FAssetCategoryPath > GetAssetCategories () const override
virtual CRIWARELIPSEDITOR_API const FSlateBrush * GetIconOverlayBrush (const FAssetData &AssetData) const override
virtual CRIWARELIPSEDITOR_API EVisibility GetIconOverlayVisibility (const FAssetData &AssetData) const
Public Member Functions inherited from UCriWareAssetDefinitionDefault
virtual CRIWARECOREEDITOR_API const FSlateBrush * GetThumbnailBrush (const FAssetData &InAssetData, const FName InClassName) const override
virtual CRIWARECOREEDITOR_API TSharedPtr< SWidget > GetThumbnailOverlay (const FAssetData &AssetData) const override

Member Function Documentation

◆ GetAssetCategories()

TConstArrayView< FAssetCategoryPath > ULipsAssetDefinition_Base::GetAssetCategories ( ) const
overridevirtual

◆ GetIconOverlayBrush()

const FSlateBrush * ULipsAssetDefinition_Base::GetIconOverlayBrush ( const FAssetData & AssetData) const
overridevirtual

Reimplemented from UCriWareAssetDefinitionDefault.

◆ GetIconOverlayVisibility()

virtual CRIWARELIPSEDITOR_API EVisibility ULipsAssetDefinition_Base::GetIconOverlayVisibility ( const FAssetData & AssetData) const
inlinevirtual

Reimplemented from UCriWareAssetDefinitionDefault.


The documentation for this class was generated from the following files: