CriWare Unreal Engine
Plug-ins for CriWare solutions.
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ULipsAtomRuntimeSourceSettingsAssetDefinition Class Reference

#include <LipsAtomRuntimeSourceSettingsAssetDefinition.h>

Inheritance diagram for ULipsAtomRuntimeSourceSettingsAssetDefinition:

Public Member Functions

virtual TConstArrayView< FAssetCategoryPath > GetAssetCategories () const override
virtual TSoftClassPtr< UObject > GetAssetClass () const override
virtual FLinearColor GetAssetColor () const override
virtual FText GetAssetDisplayName () const override
Public Member Functions inherited from ULipsAssetDefinition_Base
virtual CRIWARELIPSEDITOR_API const FSlateBrush * GetIconOverlayBrush (const FAssetData &AssetData) const override
virtual CRIWARELIPSEDITOR_API EVisibility GetIconOverlayVisibility (const FAssetData &AssetData) const
Public Member Functions inherited from UCriWareAssetDefinitionDefault
virtual CRIWARECOREEDITOR_API const FSlateBrush * GetThumbnailBrush (const FAssetData &InAssetData, const FName InClassName) const override
virtual CRIWARECOREEDITOR_API TSharedPtr< SWidget > GetThumbnailOverlay (const FAssetData &AssetData) const override

Member Function Documentation

◆ GetAssetCategories()

virtual TConstArrayView< FAssetCategoryPath > ULipsAtomRuntimeSourceSettingsAssetDefinition::GetAssetCategories ( ) const
inlineoverridevirtual

Reimplemented from ULipsAssetDefinition_Base.

◆ GetAssetClass()

virtual TSoftClassPtr< UObject > ULipsAtomRuntimeSourceSettingsAssetDefinition::GetAssetClass ( ) const
inlineoverridevirtual

◆ GetAssetColor()

virtual FLinearColor ULipsAtomRuntimeSourceSettingsAssetDefinition::GetAssetColor ( ) const
inlineoverridevirtual

◆ GetAssetDisplayName()

virtual FText ULipsAtomRuntimeSourceSettingsAssetDefinition::GetAssetDisplayName ( ) const
inlineoverridevirtual

The documentation for this class was generated from the following file: