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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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CRI ADX2 is a highly functional and compact audio Middleware that supports multiple platforms.
It behavior on a variety of platforms, from consumer game consoles to handheld game consoles and smartphones.
For platforms without sound hardware, the Atom sound Renderer, a software synthesizer, handles signal processing such as effects and mixing.
For platforms with sound hardware, decoding, mixing, etc. are performed in the hardware to bring out the best performance of the platform.
CRI ADX2 allows you to efficiently produce all the sound required for applications such as music, dialog , and sound effects in an integrated environment.
In addition, the interactive sound function allows for more creative and advanced sound production.
CRI ADX consists of the following two elements:
CRI Atom Tool Atom is the system name of CRI ADX. It is used as a symbolic name for Tool and runtime libraries.
The core of the " CRI Atom Tool " that creates data for CRI ADX is the authoring Tool " CRI Atom Craft ".
By authoring with CRI Atom Craft, you can create sound exactly as the designer intended, without putting any burden on the programmer.
CRI Atom Runtime Library is a target library.
sound data authored with CRI Atom Craft can be easily played using the CRI Atom runtime library.
It supports not only stationary consumer game consoles but also portable game consoles.
It can also behavior on platforms such as smartphones, arcade games, and amusement machines.
In addition to utilizing the built-in sound hardware, we also use software to construct an advanced and flexible sound system to achieve the best performance. With software synthesizers, there are no restrictions on the number of polyphony or Number of Channels, and you can use a variety of audio compression Codecs and effectors.
We offer an audio Codecs called `‘HCA’' with high quality and high compression comparable to MP3 and AAC.
sound data that previously could not fit on media or memory can now be stored more compactly.
We also offer "HCA-MX," which reduces the CPU load when playing multiple HCA Codecs.
HCA data can be played, with some limitations (no effect no pitch...), multiple times even on weak platforms.
[Reference] "Audio compression Codecs"
Designers can adjust various parameters on the authoring Tool and create a wide variety of sound without putting any burden on programmers.
The intuitive Interface allows designers to work stress-free.