CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomBusEffectMultiTapDelaySettings Struct Reference

#include <AtomBusEffectMultiTapDelay.h>

Public Member Functions

 FAtomBusEffectMultiTapDelaySettings ()
FORCEINLINE FAtomTapDelay & GetTapDelay (int TapIndex)
FORCEINLINE const FAtomTapDelay & GetTapDelay (int TapIndex) const

Public Attributes

bool bBypass
float MaximumDelayTime

Protected Attributes

TArray< FAtomTapDelay > TapDelays

Friends

class UAtomBusEffectMultiTapDelayPreset

Constructor & Destructor Documentation

◆ FAtomBusEffectMultiTapDelaySettings()

FAtomBusEffectMultiTapDelaySettings::FAtomBusEffectMultiTapDelaySettings ( )

Member Function Documentation

◆ GetTapDelay() [1/2]

FORCEINLINE FAtomTapDelay & FAtomBusEffectMultiTapDelaySettings::GetTapDelay ( int TapIndex)
inline

◆ GetTapDelay() [2/2]

FORCEINLINE const FAtomTapDelay & FAtomBusEffectMultiTapDelaySettings::GetTapDelay ( int TapIndex) const
inline

◆ UAtomBusEffectMultiTapDelayPreset

friend class UAtomBusEffectMultiTapDelayPreset
friend

Member Data Documentation

◆ bBypass

bool FAtomBusEffectMultiTapDelaySettings::bBypass

If true, input audio is directly routed to output audio with applying any effect.

◆ MaximumDelayTime

float FAtomBusEffectMultiTapDelaySettings::MaximumDelayTime

◆ TapDelays

TArray<FAtomTapDelay> FAtomBusEffectMultiTapDelaySettings::TapDelays
protected

Specifies the tap delays of the multi-tap delay.


The documentation for this struct was generated from the following files: