CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomControlModulationPatch Struct Reference

#include <AtomModulationPatch.h>

Public Attributes

bool bBypass = true
TArray< FAtomControlModulationInput > Inputs
TObjectPtr< UAtomModulationParameter > OutputParameter = nullptr

Member Data Documentation

◆ bBypass

bool FAtomControlModulationPatch::bBypass = true

Whether or not patch is bypassed (patch is still active, but always returns output parameter default value when modulated)

◆ Inputs

TArray<FAtomControlModulationInput> FAtomControlModulationPatch::Inputs

Modulation inputs

◆ OutputParameter

TObjectPtr<UAtomModulationParameter> FAtomControlModulationPatch::OutputParameter = nullptr

The documentation for this struct was generated from the following file:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/Modulation/AtomModulationPatch.h