#include <AtomGameplayVolumeMutator.h>
FAtomProxyActiveSoundParams - Helper struct for collecting info about the active sound from affecting proxy mutators
◆ FAtomProxyActiveSoundParams() [1/2]
| FAtomProxyActiveSoundParams::FAtomProxyActiveSoundParams |
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◆ FAtomProxyActiveSoundParams() [2/2]
◆ UpdateInteriorValues()
| void FAtomProxyActiveSoundParams::UpdateInteriorValues |
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◆ AisacControls
◆ bAffectedByAttenuation
| bool FAtomProxyActiveSoundParams::bAffectedByAttenuation = false |
◆ bAffectedByFilter
| bool FAtomProxyActiveSoundParams::bAffectedByFilter = false |
◆ bAllowSpatialization
| bool FAtomProxyActiveSoundParams::bAllowSpatialization = false |
◆ bListenerInVolume
| bool FAtomProxyActiveSoundParams::bListenerInVolume = false |
◆ bSoundMovable
| bool FAtomProxyActiveSoundParams::bSoundMovable = false |
◆ bUsingWorldSettings
| bool FAtomProxyActiveSoundParams::bUsingWorldSettings = false |
◆ Listener
◆ MultiPositions
| TArray<FTransform> FAtomProxyActiveSoundParams::MultiPositions |
◆ MultiPositionType
◆ Sound
◆ SoundBusSends
◆ SourceInteriorLPF
◆ SourceInteriorVolume
| float FAtomProxyActiveSoundParams::SourceInteriorVolume = 1.0f |
◆ Transform
| FTransform FAtomProxyActiveSoundParams::Transform |
The documentation for this struct was generated from the following files: