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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomBusSendVolumeComponent.h>
Public 成员函数 | |
| FAtomProxyMutator_BusSend () | |
| virtual | ~FAtomProxyMutator_BusSend ()=default |
| virtual void | Apply (FAtomProxyActiveSoundParams &Params) const override |
| Public 成员函数 继承自 FAtomProxyVolumeMutator | |
| FAtomProxyVolumeMutator () | |
| virtual | ~FAtomProxyVolumeMutator ()=default |
| virtual void | Apply (FAtomGameplayVolumeListener &Listener) const |
| virtual void | Apply (FAtomInteriorSettings &InteriorSettings) const |
| virtual bool | CheckPriority (const FAtomProxyMutatorPriorities &Priorities) const |
| bool | HasPayloadType (PayloadFlags InType) const |
| virtual void | Remove (FAtomGameplayVolumeListener &Listener) const |
| virtual void | Remove (FAtomProxyActiveSoundParams &Params) const |
| virtual void | UpdatePriority (FAtomProxyMutatorPriorities &Priorities) const |
Public 属性 | |
| TArray< FAtomVolumeBusSendSettings > | BusSendSettings |
| Public 属性 继承自 FAtomProxyVolumeMutator | |
| FName | MutatorName |
| PayloadFlags | PayloadType |
| int32 | Priority = INDEX_NONE |
| uint32 | VolumeID = INDEX_NONE |
| uint32 | WorldID = INDEX_NONE |
静态 Protected 属性 | |
| static constexpr const TCHAR | MutatorBusSendName [] = TEXT("BusSend") |
| 静态 Protected 属性 继承自 FAtomProxyVolumeMutator | |
| static constexpr const TCHAR | MutatorBaseName [] = TEXT("MutatorBase") |
额外继承的成员函数 | |
| Public 类型 继承自 FAtomProxyVolumeMutator | |
| using | PayloadFlags = AtomGameplay::EComponentPayload |
FAtomProxyMutator_BusSend - An Atom thread representation of Bus Sends
| FAtomProxyMutator_BusSend::FAtomProxyMutator_BusSend | ( | ) |
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virtualdefault |
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overridevirtual |
| TArray<FAtomVolumeBusSendSettings> FAtomProxyMutator_BusSend::BusSendSettings |
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staticconstexprprotected |