CriWare Unreal Engine
Plug-ins for CriWare solutions.
载入中...
搜索中...
未找到
UAtomGameplayVolumeComponentBase类 参考

#include <AtomGameplayVolumeComponent.h>

类 UAtomGameplayVolumeComponentBase 继承关系图:

Public 成员函数

 UAtomGameplayVolumeComponentBase (const FObjectInitializer &ObjectInitializer)
virtual ~UAtomGameplayVolumeComponentBase ()=default
Public 成员函数 继承自 UAtomGameplayComponent
 UAtomGameplayComponent (const FObjectInitializer &ObjectInitializer)
virtual ~UAtomGameplayComponent ()=default
virtual void Activate (bool bReset=false) override
virtual void Deactivate () override
virtual void EndPlay (const EEndPlayReason::Type EndPlayReason) override
virtual bool HasPayloadType (PayloadFlags InType) const
Public 成员函数 继承自 IAtomGameplayVolumeInteraction
CRIWARECORE_API void OnListenerEnter ()
virtual void OnListenerEnter_Implementation ()
CRIWARECORE_API void OnListenerExit ()
virtual void OnListenerExit_Implementation ()

额外继承的成员函数

Public 类型 继承自 UAtomGameplayComponent
using PayloadFlags = AtomGameplay::EComponentPayload
Protected 成员函数 继承自 UAtomGameplayComponent
virtual void Disable ()
virtual void Enable ()
Protected 属性 继承自 UAtomGameplayComponent
PayloadFlags PayloadType = PayloadFlags::AGCP_None

详细描述

UAtomGameplayVolumeComponentBase - Blueprintable component used to craft custom functionality with AtomGameplayVolumes. NOTE: Inherit from this class to get easy access to OnListenerEnter and OnListenerExit Blueprint Events

构造及析构函数说明

◆ UAtomGameplayVolumeComponentBase()

UAtomGameplayVolumeComponentBase::UAtomGameplayVolumeComponentBase ( const FObjectInitializer & ObjectInitializer)

◆ ~UAtomGameplayVolumeComponentBase()

virtual UAtomGameplayVolumeComponentBase::~UAtomGameplayVolumeComponentBase ( )
virtualdefault

该类的文档由以下文件生成: