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UAtomGameplayVolumePrimitiveComponentProxy类 参考

#include <AtomGameplayVolumeProxy.h>

类 UAtomGameplayVolumePrimitiveComponentProxy 继承关系图:

Public 成员函数

CRI_API UAtomGameplayVolumePrimitiveComponentProxy (const FObjectInitializer &ObjectInitializer)
virtual ~UAtomGameplayVolumePrimitiveComponentProxy ()=default
virtual CRI_API bool ContainsPosition (const FVector &Position) const override
TWeakObjectPtr< UPrimitiveComponent > GetPrimitiveComponent () const
virtual CRI_API void InitFromComponent (const UAtomGameplayVolumeComponent *Component) override
Public 成员函数 继承自 UAtomGameplayVolumeProxy
CRI_API UAtomGameplayVolumeProxy (const FObjectInitializer &ObjectInitializer)
virtual ~UAtomGameplayVolumeProxy ()=default
CRI_API void AddPayloadType (PayloadFlags InType)
CRI_API void FindMutatorPriority (FAtomProxyMutatorPriorities &Priorities) const
CRI_API void GatherMutators (const FAtomProxyMutatorPriorities &Priorities, FAtomProxyMutatorSearchResult &OutResult) const
CRI_API uint32 GetVolumeID () const
CRI_API uint32 GetWorldID () const
CRI_API bool HasPayloadType (PayloadFlags InType) const

Protected 属性

TWeakObjectPtr< UPrimitiveComponent > WeakPrimitive
Protected 属性 继承自 UAtomGameplayVolumeProxy
PayloadFlags PayloadType = PayloadFlags::AGCP_None
ProxyMutatorList ProxyVolumeMutators
uint32 VolumeID = INDEX_NONE
uint32 WorldID = INDEX_NONE

额外继承的成员函数

Public 类型 继承自 UAtomGameplayVolumeProxy
using PayloadFlags = AtomGameplay::EComponentPayload
using ProxyMutatorList = TArray<TSharedPtr<FAtomProxyVolumeMutator>>

详细描述

UAtomGameplayVolumePrimitiveComponentProxy - Proxy based on a volume's primitive component

构造及析构函数说明

◆ UAtomGameplayVolumePrimitiveComponentProxy()

UAtomGameplayVolumePrimitiveComponentProxy::UAtomGameplayVolumePrimitiveComponentProxy ( const FObjectInitializer & ObjectInitializer)

◆ ~UAtomGameplayVolumePrimitiveComponentProxy()

virtual UAtomGameplayVolumePrimitiveComponentProxy::~UAtomGameplayVolumePrimitiveComponentProxy ( )
virtualdefault

成员函数说明

◆ ContainsPosition()

bool UAtomGameplayVolumePrimitiveComponentProxy::ContainsPosition ( const FVector & Position) const
overridevirtual

◆ GetPrimitiveComponent()

TWeakObjectPtr< UPrimitiveComponent > UAtomGameplayVolumePrimitiveComponentProxy::GetPrimitiveComponent ( ) const
inline

◆ InitFromComponent()

void UAtomGameplayVolumePrimitiveComponentProxy::InitFromComponent ( const UAtomGameplayVolumeComponent * Component)
overridevirtual

类成员变量说明

◆ WeakPrimitive

TWeakObjectPtr<UPrimitiveComponent> UAtomGameplayVolumePrimitiveComponentProxy::WeakPrimitive
protected

该类的文档由以下文件生成: