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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomModulationParameter.h>
Public 成员函数 | |
| UAtomModulationParameterHPFFrequency (const FObjectInitializer &ObjectInitializer) | |
| virtual Atom::FModulationMixFunction | GetMixFunction () const override |
| Public 成员函数 继承自 UAtomModulationParameterFilterFrequency | |
| virtual float | GetUnitMax () const override |
| virtual float | GetUnitMin () const override |
| Public 成员函数 继承自 UAtomModulationParameterFrequencyBase | |
| virtual Atom::FModulationUnitConversionFunction | GetNormalizedConversionFunction () const override |
| virtual Atom::FModulationUnitConversionFunction | GetUnitConversionFunction () const override |
| virtual bool | RequiresUnitConversion () const override |
| Public 成员函数 继承自 UAtomModulationParameter | |
| virtual float | ConvertNormalizedToUnit (float InNormalizedValue) const final |
| virtual float | ConvertUnitToNormalized (float InUnitValue) const final |
| CRI_API Atom::FModulationParameter | CreateParameter () const |
| virtual float | GetUnitDefault () const final |
额外继承的成员函数 | |
| Public 属性 继承自 UAtomModulationParameter | |
| FAtomModulationParameterSettings | Settings |
| UAtomModulationParameterHPFFrequency::UAtomModulationParameterHPFFrequency | ( | const FObjectInitializer & | ObjectInitializer | ) |
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overridevirtual |
Function used to mix modulator units together