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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomPortalVolumeComponent.h>
Public 成员函数 | |
| UAtomPortalVolumeComponent (const FObjectInitializer &ObjectInitializer) | |
| virtual | ~UAtomPortalVolumeComponent ()=default |
| Public 成员函数 继承自 UAtomGameplayVolumeMutator | |
| UAtomGameplayVolumeMutator (const FObjectInitializer &ObjectInitializer) | |
| virtual | ~UAtomGameplayVolumeMutator ()=default |
| virtual TSharedPtr< FAtomProxyVolumeMutator > | CreateMutator () const final |
| int32 | GetPriority () const |
| void | SetPriority (int32 InPriority) |
| Public 成员函数 继承自 UAtomGameplayComponent | |
| UAtomGameplayComponent (const FObjectInitializer &ObjectInitializer) | |
| virtual | ~UAtomGameplayComponent ()=default |
| virtual void | Activate (bool bReset=false) override |
| virtual void | Deactivate () override |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
| virtual bool | HasPayloadType (PayloadFlags InType) const |
Private 成员函数 | |
| virtual void | CopyAtomDataToMutator (TSharedPtr< FAtomProxyVolumeMutator > &Mutator) const override |
| virtual TSharedPtr< FAtomProxyVolumeMutator > | FactoryMutator () const override |
额外继承的成员函数 | |
| Public 类型 继承自 UAtomGameplayComponent | |
| using | PayloadFlags = AtomGameplay::EComponentPayload |
| Protected 成员函数 继承自 UAtomGameplayVolumeMutator | |
| virtual void | Enable () override |
| void | NotifyDataChanged () const |
| Protected 成员函数 继承自 UAtomGameplayComponent | |
| virtual void | Disable () |
| Protected 属性 继承自 UAtomGameplayVolumeMutator | |
| int32 | Priority = 0 |
| Protected 属性 继承自 UAtomGameplayComponent | |
| PayloadFlags | PayloadType = PayloadFlags::AGCP_None |
| UAtomPortalVolumeComponent::UAtomPortalVolumeComponent | ( | const FObjectInitializer & | ObjectInitializer | ) |
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virtualdefault |
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overrideprivatevirtual |
Override in child classes to copy additional data needed to mutators
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overrideprivatevirtual |
Create this component's type of mutator