CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomRoomVolumeComponent 成员列表

成员的完整列表,这些成员属于 UAtomRoomVolumeComponent,包括所有继承而来的类成员

Activate(bool bReset=false) overrideUAtomGameplayComponentvirtual
bUseOvelappingPortalsUAtomRoomVolumeComponentprivate
ComponentTagUAtomRoomVolumeComponentprivate
CopyAtomDataToMutator(TSharedPtr< FAtomProxyVolumeMutator > &Mutator) const overrideUAtomRoomVolumeComponentprivatevirtual
CopyAtomDataToMutatorBase(TSharedPtr< FAtomProxyVolumeMutator > &Mutator) constUAtomGameplayVolumeMutatorprivate
CreateMutator() const finalUAtomGameplayVolumeMutatorvirtual
Deactivate() overrideUAtomGameplayComponentvirtual
Disable()UAtomGameplayComponentprotectedvirtual
Enable() overrideUAtomGameplayVolumeMutatorprotectedvirtual
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideUAtomGameplayComponentvirtual
FactoryMutator() const overrideUAtomRoomVolumeComponentprivatevirtual
getComponentTag() constUAtomRoomVolumeComponentinline
GetPortailingMethod() constUAtomRoomVolumeComponentinline
GetPriority() constUAtomGameplayVolumeMutatorinline
HasPayloadType(PayloadFlags InType) constUAtomGameplayComponentvirtual
IsUsingOvelappingPortals() constUAtomRoomVolumeComponentinline
NotifyDataChanged() constUAtomGameplayVolumeMutatorprotected
OriginalTransformsUAtomRoomVolumeComponentprivate
PayloadFlags typedefUAtomGameplayComponent
PayloadTypeUAtomGameplayComponentprotected
PortailingMethodUAtomRoomVolumeComponentprivate
PriorityUAtomGameplayVolumeMutatorprotected
SetComponenetTag(FName ComponentTag)UAtomRoomVolumeComponent
SetPortailingMethod(EAtomPortailingMethod PortailingMethod)UAtomRoomVolumeComponent
SetPriority(int32 InPriority)UAtomGameplayVolumeMutator
UAtomGameplayComponent(const FObjectInitializer &ObjectInitializer)UAtomGameplayComponent
UAtomGameplayVolumeMutator(const FObjectInitializer &ObjectInitializer)UAtomGameplayVolumeMutator
UAtomRoomVolumeComponent(const FObjectInitializer &ObjectInitializer)UAtomRoomVolumeComponent
UseOvelappingPortals(bool bUseOvelappingPortals)UAtomRoomVolumeComponent
~UAtomGameplayComponent()=defaultUAtomGameplayComponentvirtual
~UAtomGameplayVolumeMutator()=defaultUAtomGameplayVolumeMutatorvirtual
~UAtomRoomVolumeComponent()=defaultUAtomRoomVolumeComponentvirtual