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UAtomRoomVolumeComponent类 参考

#include <AtomRoomVolumeComponent.h>

类 UAtomRoomVolumeComponent 继承关系图:

Public 成员函数

 UAtomRoomVolumeComponent (const FObjectInitializer &ObjectInitializer)
virtual ~UAtomRoomVolumeComponent ()=default
FName getComponentTag () const
EAtomPortailingMethod GetPortailingMethod () const
bool IsUsingOvelappingPortals () const
void SetComponenetTag (FName ComponentTag)
void SetPortailingMethod (EAtomPortailingMethod PortailingMethod)
void UseOvelappingPortals (bool bUseOvelappingPortals)
Public 成员函数 继承自 UAtomGameplayVolumeMutator
 UAtomGameplayVolumeMutator (const FObjectInitializer &ObjectInitializer)
virtual ~UAtomGameplayVolumeMutator ()=default
virtual TSharedPtr< FAtomProxyVolumeMutator > CreateMutator () const final
int32 GetPriority () const
void SetPriority (int32 InPriority)
Public 成员函数 继承自 UAtomGameplayComponent
 UAtomGameplayComponent (const FObjectInitializer &ObjectInitializer)
virtual ~UAtomGameplayComponent ()=default
virtual void Activate (bool bReset=false) override
virtual void Deactivate () override
virtual void EndPlay (const EEndPlayReason::Type EndPlayReason) override
virtual bool HasPayloadType (PayloadFlags InType) const

Private 成员函数

virtual void CopyAtomDataToMutator (TSharedPtr< FAtomProxyVolumeMutator > &Mutator) const override
virtual TSharedPtr< FAtomProxyVolumeMutator > FactoryMutator () const override

Private 属性

bool bUseOvelappingPortals = false
FName ComponentTag = NAME_None
TMap< uint32, FTransform > OriginalTransforms
EAtomPortailingMethod PortailingMethod = EAtomPortailingMethod::ClosestPortal

额外继承的成员函数

Public 类型 继承自 UAtomGameplayComponent
using PayloadFlags = AtomGameplay::EComponentPayload
Protected 成员函数 继承自 UAtomGameplayVolumeMutator
virtual void Enable () override
void NotifyDataChanged () const
Protected 成员函数 继承自 UAtomGameplayComponent
virtual void Disable ()
Protected 属性 继承自 UAtomGameplayVolumeMutator
int32 Priority = 0
Protected 属性 继承自 UAtomGameplayComponent
PayloadFlags PayloadType = PayloadFlags::AGCP_None

构造及析构函数说明

◆ UAtomRoomVolumeComponent()

UAtomRoomVolumeComponent::UAtomRoomVolumeComponent ( const FObjectInitializer & ObjectInitializer)

◆ ~UAtomRoomVolumeComponent()

virtual UAtomRoomVolumeComponent::~UAtomRoomVolumeComponent ( )
virtualdefault

成员函数说明

◆ CopyAtomDataToMutator()

void UAtomRoomVolumeComponent::CopyAtomDataToMutator ( TSharedPtr< FAtomProxyVolumeMutator > & Mutator) const
overrideprivatevirtual

Override in child classes to copy additional data needed to mutators

重载 UAtomGameplayVolumeMutator .

◆ FactoryMutator()

TSharedPtr< FAtomProxyVolumeMutator > UAtomRoomVolumeComponent::FactoryMutator ( ) const
overrideprivatevirtual

Create this component's type of mutator

重载 UAtomGameplayVolumeMutator .

◆ getComponentTag()

FName UAtomRoomVolumeComponent::getComponentTag ( ) const
inline

◆ GetPortailingMethod()

EAtomPortailingMethod UAtomRoomVolumeComponent::GetPortailingMethod ( ) const
inline

◆ IsUsingOvelappingPortals()

bool UAtomRoomVolumeComponent::IsUsingOvelappingPortals ( ) const
inline

◆ SetComponenetTag()

void UAtomRoomVolumeComponent::SetComponenetTag ( FName ComponentTag)

◆ SetPortailingMethod()

void UAtomRoomVolumeComponent::SetPortailingMethod ( EAtomPortailingMethod PortailingMethod)

◆ UseOvelappingPortals()

void UAtomRoomVolumeComponent::UseOvelappingPortals ( bool bUseOvelappingPortals)

类成员变量说明

◆ bUseOvelappingPortals

bool UAtomRoomVolumeComponent::bUseOvelappingPortals = false
private

Whether to use AGVC portals overlapping this Room AVGC.

◆ ComponentTag

FName UAtomRoomVolumeComponent::ComponentTag = NAME_None
private

The component tag to use if a custom component is desired as portal shape. Use to look up the component on the source actor.

◆ OriginalTransforms

TMap<uint32, FTransform> UAtomRoomVolumeComponent::OriginalTransforms
private

◆ PortailingMethod

EAtomPortailingMethod UAtomRoomVolumeComponent::PortailingMethod = EAtomPortailingMethod::ClosestPortal
private

该类的文档由以下文件生成: