CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomSoundWaveAssetDefinition类 参考

#include <AtomSoundWaveAssetDefinition.h>

类 UAtomSoundWaveAssetDefinition 继承关系图:

Public 成员函数

virtual FAssetSupportResponse CanDuplicate (const FAssetData &InAsset) const override
virtual FAssetSupportResponse CanRename (const FAssetData &InAsset) const override
virtual void GetAssetActions (FToolMenuSection &Section) const override
virtual TConstArrayView< FAssetCategoryPath > GetAssetCategories () const override
virtual TSoftClassPtr< UObject > GetAssetClass () const override
virtual FLinearColor GetAssetColor () const override
virtual FText GetAssetDisplayName () const override
virtual EVisibility GetIconOverlayVisibility (const FAssetData &AssetData) const override
virtual TSharedPtr< SWidget > GetThumbnailOverlay (const FAssetData &InAssetData) const override
Public 成员函数 继承自 UAtomSoundBaseAssetDefinition
virtual EAssetCommandResult ActivateAssets (const FAssetActivateArgs &ActivateArgs) const override
Public 成员函数 继承自 UAtomAssetDefinition_Base
virtual CRIWARECOREEDITOR_API const FSlateBrush * GetIconOverlayBrush (const FAssetData &AssetData) const override
Public 成员函数 继承自 UCriWareAssetDefinitionDefault
virtual CRIWARECOREEDITOR_API const FSlateBrush * GetThumbnailBrush (const FAssetData &InAssetData, const FName InClassName) const override

静态 Private 成员函数

static TSharedPtr< SWidget > GetSoundWaveThumbnailOverlay (const FAssetData &AssetData)

额外继承的成员函数

静态 Public 成员函数 继承自 UAtomSoundBaseAssetDefinition
static EAssetCommandResult ActivateSoundBase (const FAssetActivateArgs &ActivateArgs)
static bool CanExecuteMuteCommand (const FToolMenuContext &InContext)
static bool CanExecutePlayCommand (const FToolMenuContext &InContext)
static bool CanExecuteSoloCommand (const FToolMenuContext &InContext)
static void ExecuteMuteSound (const FToolMenuContext &InContext)
static void ExecutePlaySound (const FToolMenuContext &InContext)
static void ExecuteSoloSound (const FToolMenuContext &InContext)
static void ExecuteStopSound (const FToolMenuContext &InContext)
static ECheckBoxState IsActionCheckedMute (const FToolMenuContext &InContext)
static ECheckBoxState IsActionCheckedSolo (const FToolMenuContext &InContext)

成员函数说明

◆ CanDuplicate()

virtual FAssetSupportResponse UAtomSoundWaveAssetDefinition::CanDuplicate ( const FAssetData & InAsset) const
inlineoverridevirtual

◆ CanRename()

virtual FAssetSupportResponse UAtomSoundWaveAssetDefinition::CanRename ( const FAssetData & InAsset) const
inlineoverridevirtual

◆ GetAssetActions()

void UAtomSoundWaveAssetDefinition::GetAssetActions ( FToolMenuSection & Section) const
overridevirtual

◆ GetAssetCategories()

virtual TConstArrayView< FAssetCategoryPath > UAtomSoundWaveAssetDefinition::GetAssetCategories ( ) const
inlineoverridevirtual

◆ GetAssetClass()

virtual TSoftClassPtr< UObject > UAtomSoundWaveAssetDefinition::GetAssetClass ( ) const
inlineoverridevirtual

◆ GetAssetColor()

virtual FLinearColor UAtomSoundWaveAssetDefinition::GetAssetColor ( ) const
inlineoverridevirtual

◆ GetAssetDisplayName()

virtual FText UAtomSoundWaveAssetDefinition::GetAssetDisplayName ( ) const
inlineoverridevirtual

◆ GetIconOverlayVisibility()

virtual EVisibility UAtomSoundWaveAssetDefinition::GetIconOverlayVisibility ( const FAssetData & AssetData) const
inlineoverridevirtual

◆ GetSoundWaveThumbnailOverlay()

TSharedPtr< SWidget > UAtomSoundWaveAssetDefinition::GetSoundWaveThumbnailOverlay ( const FAssetData & AssetData)
staticprivate

◆ GetThumbnailOverlay()

TSharedPtr< SWidget > UAtomSoundWaveAssetDefinition::GetThumbnailOverlay ( const FAssetData & InAssetData) const
overridevirtual

该类的文档由以下文件生成: