CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomPluginUtilities结构体 参考

#include <AtomPluginUtilities.h>

静态 Public 成员函数

static TArray< IAtomRuntimePluginFactory * > GetAllDesiredAtomRuntimePlugins ()
static const FName & GetDefaultManaRuntimePluginName ()
static IManaRuntimeFactory * GetDesiredManaRuntimePlugin ()
static FString GetDesiredPluginName (EAtomPlugin PluginType)
static IAtomRuntimePluginFactory * GetDesiredRuntimePlugin (FName Name)
static IAtomSourceDataOverrideFactory * GetDesiredSourceDataOverridePlugin ()

成员函数说明

◆ GetAllDesiredAtomRuntimePlugins()

TArray< IAtomRuntimePluginFactory * > AtomPluginUtilities::GetAllDesiredAtomRuntimePlugins ( )
static

◆ GetDefaultManaRuntimePluginName()

const FName & AtomPluginUtilities::GetDefaultManaRuntimePluginName ( )
static

◆ GetDesiredManaRuntimePlugin()

IManaRuntimeFactory * AtomPluginUtilities::GetDesiredManaRuntimePlugin ( )
static

◆ GetDesiredPluginName()

FString AtomPluginUtilities::GetDesiredPluginName ( EAtomPlugin PluginType)
static

This function returns the name of the plugin specified in the platform settings.

◆ GetDesiredRuntimePlugin()

IAtomRuntimePluginFactory * AtomPluginUtilities::GetDesiredRuntimePlugin ( FName Name)
static

◆ GetDesiredSourceDataOverridePlugin()

IAtomSourceDataOverrideFactory * AtomPluginUtilities::GetDesiredSourceDataOverridePlugin ( )
static

该结构体的文档由以下文件生成: