CriWare Unreal Engine
Plug-ins for CriWare solutions.
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IAtomRuntimePluginFactory类 参考abstract

#include <IAtomRuntimePlugin.h>

类 IAtomRuntimePluginFactory 继承关系图:

Public 成员函数

virtual ~IAtomRuntimePluginFactory ()
virtual TAtomRuntimePluginPtr CreateNewRuntimePlugin (FAtomRuntime *OwningRuntime)=0
virtual UClass * GetCustomRuntimeSettingsClass () const
virtual FString GetDisplayName () override
Public 成员函数 继承自 IAtomPluginFactory
virtual bool IsExternalSend ()
virtual bool SupportsPlatform (const FString &PlatformName)=0

静态 Public 成员函数

static FName GetDefaultDisplayName ()
static FName GetModularFeatureName ()

构造及析构函数说明

◆ ~IAtomRuntimePluginFactory()

virtual IAtomRuntimePluginFactory::~IAtomRuntimePluginFactory ( )
inlinevirtual

Virtual destructor

成员函数说明

◆ CreateNewRuntimePlugin()

virtual TAtomRuntimePluginPtr IAtomRuntimePluginFactory::CreateNewRuntimePlugin ( FAtomRuntime * OwningRuntime)
pure virtual

在 FLipsAtomRuntimePluginFactory 内被实现.

◆ GetCustomRuntimeSettingsClass()

virtual UClass * IAtomRuntimePluginFactory::GetCustomRuntimeSettingsClass ( ) const
inlinevirtual
返回
the UClass type of your settings for plugin. This allows us to only pass in user settings for your plugin.

被 FLipsAtomRuntimePluginFactory 重载.

◆ GetDefaultDisplayName()

FName IAtomRuntimePluginFactory::GetDefaultDisplayName ( )
inlinestatic

◆ GetDisplayName()

virtual FString IAtomRuntimePluginFactory::GetDisplayName ( )
inlineoverridevirtual

◆ GetModularFeatureName()

FName IAtomRuntimePluginFactory::GetModularFeatureName ( )
inlinestatic

该类的文档由以下文件生成:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Extensions/IAtomRuntimePlugin.h