ACB Asset Class
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ACB Asset Class
- Description:
- A class that handles ACB files imported as Unity assets.
Loading the Cue Sheet (asynchronously)
- Description:
- Loads the Cue Sheet asynchronously.
When loading data with this method, the Cue Sheet will be available once the CriAtomAcbAsset.Loaded becomes true.
Loading the Cue Sheet (synchronously)
- Description:
- Loads the Cue Sheet.
This method is synchronous and may block the calling thread for a long time.
Unloading the Cue Sheet
- Description:
- Unloading the Cue Sheet.
ACB instance
- Description:
- Gets an instance of the loaded ACB.
Returns null if the loading is not complete.
Whether loading is completed
- Description:
- True when the loading initiated by calling CriAtomAcbAsset.LoadAsync has completed.
Loading status of the asset
- Description:
- Returns the loading status of an asset.
Check this status to determine if the asset requested by LoadAsync has been entirely loaded, etc.
Actual data deployment destination information
- Description:
- A field that shows how the actual data is stored.
The way to store the actual data depends on the inherited type.
Path to the data's raw file
- Description:
- Gets the path of the file containing the streaming playback data.
Returns null if the actual data is stored in the asset.
Serialized data
- Description:
- Gets the actual data stored in the asset.
Returns null if the actual data is in a non-asset file.
Load completion callback
- Description:
- Called when the ACB file has been loaded by the library.
All registered callbacks will be unregistered after a loading operation is completed.
The documentation for this class was generated from the following file: