CRIWARE Unity Plugin Manual  Last Updated: 2024-07-12
CriFsLoadAssetBundleRequest Class Reference

A module for checking the progress of Asset Bundle processing and acquiring the result of Asset Bundle processing. More...

Inheritance diagram for CriFsLoadAssetBundleRequest:
CriFsRequest

Public Member Functions

virtual void Stop ()
 Stops the asynchronous process. More...
 
YieldInstruction WaitForDone (MonoBehaviour mb)
 Waits for the completion of asynchronous process. More...
 

Properties

string path [get]
 The path to the Asset Bundle file to be loaded. More...
 
AssetBundle assetBundle [get]
 The Asset Bundle that is the result of loading. More...
 
DoneDelegate doneDelegate [get, protected set]
 Delegate when processing is complete. More...
 
bool isDone [get]
 Whether the processing is complete. More...
 
string error [get, protected set]
 Error information. More...
 
bool isDisposed [get, protected set]
 Discard information. More...
 

Detailed Description

A module for checking the progress of Asset Bundle processing and acquiring the result of Asset Bundle processing.

Description:
A module for checking the progress of Asset Bundle processing and acquiring the result of Asset Bundle processing.
It is returned as the return value of the CriWare.CriFsUtility::LoadAssetBundle function.

The value of isDone becomes true when the Asset Bundle process completes.
Asset Bundle result is stored in assetBundle.
If an error occurs during the Asset Bundle process, the error information is stored in error.
See also
CriFsUtility::LoadAssetBundle

The documentation for this class was generated from the following file: