CRIWARE Unity Plugin Manual
Last Updated: 2024-07-12
|
Actual data storage destination interface (in-memory) More...
Public Member Functions | |
void | OnEnable () |
Processing when an asset is enabled More... | |
void | OnDisable () |
Processing when an asset is disabled More... | |
Properties | |
System.IntPtr | PinnedAddress [get] |
Pointer to in-memory data More... | |
System.Int32 | Size [get] |
Data size More... | |
System.Byte[] | Data [get] |
In-memory data More... | |
bool | IsReady [get] |
Whether the data is available | |
Actual data storage destination interface (in-memory)
|
inherited |
Processing when an asset is enabled
Implemented in CriAddressableAssetImpl, CriSerializedBytesAssetImpl, and CriStreamingFolderAssetImpl.
|
inherited |
Processing when an asset is disabled
Implemented in CriAddressableAssetImpl, CriSerializedBytesAssetImpl, and CriStreamingFolderAssetImpl.
|
get |
Pointer to in-memory data
|
get |
Data size
|
get |
In-memory data