![]() |
CRIWARE Unity Plugin Manual
Last Updated: 2025-05-08
|
RawPCM Voice池 更多...
Public 类型 | |
| enum | RawPcmFormat |
| RawPCM 格式 更多... | |
| enum | VoicePoolId { StandardMemory = StandardMemoryAsrVoicePoolId, StandardStreaming = StandardStreamingAsrVoicePoolId, StandardMemory = StandardMemoryNsrVoicePoolId, StandardStreaming = StandardStreamingNsrVoicePoolId, HcaMxMemory = 4, HcaMxStreaming = 5, LowLatencyMemory = StandardMemoryNsrVoicePoolId, LowLatencyStreaming = StandardStreamingNsrVoicePoolId } |
| 用于存取在插件内部创建的Voice池的ID 更多... | |
| enum | PitchShifterMode : int |
| 移调器DSP的动作模式 更多... | |
Public 成员函数 | |
| CriAtomExRawPcmVoicePool (int numVoices, int maxChannels, int maxSamplingRate, RawPcmFormat format, uint identifier=0) | |
| 创建RawPCM Voice池 更多... | |
| UsedVoicesInfo | GetNumUsedVoices () |
| 获取Voice池的Voice使用情况 更多... | |
| override void | Dispose () |
| 丢弃Voice池 更多... | |
| void | AttachDspTimeStretch () |
| 添加时间拉伸DSP 更多... | |
| void | AttachDspPitchShifter (PitchShifterMode mode=PitchShifterMode.Music, int windosSize=1024, int overlapTimes=4) |
| 添加移调器DSP 更多... | |
| void | DetachDsp () |
| 切断DSP 更多... | |
静态 Public 成员函数 | |
| static UsedVoicesInfo | GetNumUsedVoices (VoicePoolId voicePoolId) |
| 获取Voice池的Voice使用情况 更多... | |
属性 | |
| uint | identifier [get] |
| Voice池标识符 更多... | |
RawPCM Voice池
|
strong |
RawPCM 格式
|
stronginherited |
用于存取在插件内部创建的Voice池的ID
|
stronginherited |
移调器DSP的动作模式
|
inline |
创建RawPCM Voice池
| numVoices | Voice数 |
| maxChannels | 最大声道数 |
| maxSamplingRate | 最大采样率 |
| format | RawPCM 格式 |
| identifier | Voice池标识符 |
|
inlinestaticinherited |
获取Voice池的Voice使用情况
| voicePoolId | Voice池的ID |
|
inlineinherited |
获取Voice池的Voice使用情况
|
inlineinherited |
丢弃Voice池
|
inlineinherited |
添加时间拉伸DSP
|
inlineinherited |
添加移调器DSP
| mode | 移调模式 |
| windosSize | 窗口大小 |
| overlapTimes | 重叠次数 |
|
inlineinherited |
切断DSP
|
getinherited |
Voice池标识符