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CRIWARE Unity Plugin Manual
Last Updated: 2025-05-08
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控制Voice池的抽象类 更多...
类 | |
| struct | PlayerConfig |
| Voice驱动操作规范配置结构体 更多... | |
| struct | UsedVoicesInfo |
| 用于显示Voice池的Voice使用情况的结构体 更多... | |
Public 类型 | |
| enum | VoicePoolId { StandardMemory = StandardMemoryAsrVoicePoolId, StandardStreaming = StandardStreamingAsrVoicePoolId, StandardMemory = StandardMemoryNsrVoicePoolId, StandardStreaming = StandardStreamingNsrVoicePoolId, HcaMxMemory = 4, HcaMxStreaming = 5, LowLatencyMemory = StandardMemoryNsrVoicePoolId, LowLatencyStreaming = StandardStreamingNsrVoicePoolId } |
| 用于存取在插件内部创建的Voice池的ID 更多... | |
| enum | PitchShifterMode : int |
| 移调器DSP的动作模式 更多... | |
Public 成员函数 | |
| override void | Dispose () |
| 丢弃Voice池 更多... | |
| UsedVoicesInfo | GetNumUsedVoices () |
| 获取Voice池的Voice使用情况 更多... | |
| void | AttachDspTimeStretch () |
| 添加时间拉伸DSP 更多... | |
| void | AttachDspPitchShifter (PitchShifterMode mode=PitchShifterMode.Music, int windosSize=1024, int overlapTimes=4) |
| 添加移调器DSP 更多... | |
| void | DetachDsp () |
| 切断DSP 更多... | |
静态 Public 成员函数 | |
| static UsedVoicesInfo | GetNumUsedVoices (VoicePoolId voicePoolId) |
| 获取Voice池的Voice使用情况 更多... | |
属性 | |
| uint | identifier [get] |
| Voice池标识符 更多... | |
控制Voice池的抽象类
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strong |
用于存取在插件内部创建的Voice池的ID
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strong |
移调器DSP的动作模式
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inlinestatic |
获取Voice池的Voice使用情况
| voicePoolId | Voice池的ID |
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inline |
丢弃Voice池
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inline |
获取Voice池的Voice使用情况
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inline |
添加时间拉伸DSP
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inline |
添加移调器DSP
| mode | 移调模式 |
| windosSize | 窗口大小 |
| overlapTimes | 重叠次数 |
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inline |
切断DSP
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get |
Voice池标识符