public class MoviePause : MonoBehaviour {
void Start () {
}
private int Yaw_Speed = 10;
private int Pitch_Speed = 0;
private int Roll_Speed = 10;
void Update () {
if (pause_stat == false) {
transform.Rotate(Vector3.down * Time.deltaTime * Yaw_Speed);
transform.Rotate(Vector3.right * Time.deltaTime * Pitch_Speed);
transform.Rotate(Vector3.forward * Time.deltaTime * Roll_Speed);
}
}
private bool pause_stat = false;
void OnMouseDown() {
pause_stat = (pause_stat == false)?true:false;
CriManaPlayer mp = (CriManaPlayer)GetComponent("CriManaPlayer");
mp.Pause(pause_stat);
}
}