:
void criAtomEx3dSource_Update(CriAtomEx3dSourceHn ex_3d_source)
3D音源の更新
CriAtomEx3dListenerObj * CriAtomEx3dListenerHn
3Dリスナーハンドル
Definition: cri_le_atom_ex.h:4628
CriAtomEx3dListenerHn criAtomEx3dListener_Create(const CriAtomEx3dListenerConfig *config, void *work, CriSint32 work_size)
3Dリスナーハンドルの作成
CriAtomEx3dSourceObj * CriAtomEx3dSourceHn
3D音源ハンドル
Definition: cri_le_atom_ex.h:4602
void criAtomEx3dSource_SetPosition(CriAtomEx3dSourceHn ex_3d_source, const CriAtomExVector *position)
3D音源の位置の設定
CriAtomEx3dSourceHn criAtomEx3dSource_Create(const CriAtomEx3dSourceConfig *config, void *work, CriSint32 work_size)
3D音源ハンドルの作成
CriAtomExPlaybackId criAtomExPlayer_Start(CriAtomExPlayerHn player)
再生の開始
CriAtomExPlayerHn criAtomExPlayer_Create(const CriAtomExPlayerConfig *config, void *work, CriSint32 work_size)
AtomExPlayerの作成
void criAtomExPlayer_Set3dSourceHn(CriAtomExPlayerHn player, CriAtomEx3dSourceHn source)
3D音源ハンドルの設定
void criAtomExPlayer_Set3dListenerHn(CriAtomExPlayerHn player, CriAtomEx3dListenerHn listener)
3Dリスナーハンドルの設定
3次元ベクトル構造体
Definition: cri_le_atom_ex.h:4510
CriFloat32 z
Definition: cri_le_atom_ex.h:4513
CriFloat32 y
Definition: cri_le_atom_ex.h:4512
CriFloat32 x
Definition: cri_le_atom_ex.h:4511