for (CriSint32 i = 0; i < NUM_SOURCES; i++) {
:
}
CriAtomEx3dSourceListObj * CriAtomEx3dSourceListHn
3D音源ハンドルリスト
Definition: cri_le_atom_ex.h:4721
void criAtomEx3dSource_Update(CriAtomEx3dSourceHn ex_3d_source)
3D音源の更新
CriAtomEx3dListenerObj * CriAtomEx3dListenerHn
3Dリスナーハンドル
Definition: cri_le_atom_ex.h:4735
void criAtomEx3dSourceList_Add(CriAtomEx3dSourceListHn ex_3d_source_list, CriAtomEx3dSourceHn ex_3d_source)
3D音源ハンドルリストへの3D音源ハンドルの追加
CriAtomEx3dListenerHn criAtomEx3dListener_Create(const CriAtomEx3dListenerConfig *config, void *work, CriSint32 work_size)
3Dリスナーハンドルの作成
CriAtomEx3dSourceObj * CriAtomEx3dSourceHn
3D音源ハンドル
Definition: cri_le_atom_ex.h:4709
CriAtomEx3dSourceListHn criAtomEx3dSourceList_Create(const CriAtomEx3dSourceListConfig *config, void *work, CriSint32 work_size)
3D音源ハンドルリストの作成
CriAtomEx3dSourceHn criAtomEx3dSource_Create(const CriAtomEx3dSourceConfig *config, void *work, CriSint32 work_size)
3D音源ハンドルの作成
CriAtomExPlaybackId criAtomExPlayer_Start(CriAtomExPlayerHn player)
再生の開始
CriAtomExPlayerObj * CriAtomExPlayerHn
プレーヤーハンドル
Definition: cri_le_atom_ex.h:3727
void criAtomExPlayer_Set3dSourceListHn(CriAtomExPlayerHn player, CriAtomEx3dSourceListHn source_list)
3D音源ハンドルリストの設定
CriAtomExPlayerHn criAtomExPlayer_Create(const CriAtomExPlayerConfig *config, void *work, CriSint32 work_size)
AtomExPlayerの作成
void criAtomExPlayer_Set3dListenerHn(CriAtomExPlayerHn player, CriAtomEx3dListenerHn listener)
3Dリスナーハンドルの設定