void AAtom120_CueSheetManager::LoadAsync(FSoftObjectPath PathForCueSheet)
{
FStreamableManager& Streamable = UAssetManager::GetStreamableManager();
StreamHnForCueSheet = Streamable.RequestAsyncLoad(
PathForCueSheet,
FStreamableDelegate::CreateUObject(this, &AAtom120_CueSheetManager::OnCueSheetAssetLoadCompleted));
}