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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include "Atom/AtomRuntimeManager.h"#include "CriWare.h"#include "CriWareCoreSettings.h"#include "Atom/Atom.h"#include "Atom/AtomRuntime.h"#include "Atom/AtomResourceManager.h"#include "Atom/AtomSoundBank.h"#include "Atom/AtomRuntimeUnrealAudio.h"名前空間 | |
| namespace | AtomRuntimeManagerUtils |
関数 | |
| FAutoConsoleVariableRef | CVarAtomVisualizeEnabled (TEXT("atom.3dVisualize.Enabled"), CVarIsAtomVisualizeEnabled, TEXT("0: Not Enabled, 1: Enabled"), ECVF_Default) |
| TAutoConsoleVariable< int32 > | CVarEnableAtomThreadWait (TEXT("AtomThread.EnableAtomThreadWait"), GCVarEnableAtomThreadWait, TEXT("0: Not Enabled, 1: Enabled"), ECVF_Default) |
| static FAutoConsoleCommand | GReportAtomRuntimesCommand (TEXT("atom.ReportAtomRuntimes"), TEXT("This will log any active Atom runtimes alive right now."), FConsoleCommandDelegate::CreateStatic([]() { FAtomRuntimeManager::Get() ->LogListOfAtomRuntimes();})) |
| FString | AtomRuntimeManagerUtils::PrintRuntimeInfo (const FAtomRuntimeId InRuntimeID, const EAtomRuntimeScope InScope, const bool bInIsNonRealtime, const int32 *NumHandles=nullptr) |
変数 | |
| static int32 | CVarIsAtomVisualizeEnabled = 0 |
| static int32 | GCVarEnableAtomThreadWait = 1 |
| FAutoConsoleVariableRef CVarAtomVisualizeEnabled | ( | TEXT("atom.3dVisualize.Enabled") | , |
| CVarIsAtomVisualizeEnabled | , | ||
| TEXT("0: Not Enabled, 1: Enabled") | , | ||
| ECVF_Default | ) |
| TAutoConsoleVariable< int32 > CVarEnableAtomThreadWait | ( | TEXT("AtomThread.EnableAtomThreadWait") | , |
| GCVarEnableAtomThreadWait | , | ||
| TEXT("0: Not Enabled, 1: Enabled") | , | ||
| ECVF_Default | ) |
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