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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include "CoreMinimal.h"#include "AssetDefinitionDefault.h"#include "ContentBrowserMenuContexts.h"#include "Atom/AtomSoundBase.h"#include "AtomDefaults.h"#include "AssetTools/AtomAssetDefinition_Base.h"#include "AtomSoundBaseAssetDefinition.generated.h"クラス | |
| class | UAtomSoundBaseAssetDefinition |
名前空間 | |
| namespace | CriWare |
| namespace | CriWare::AtomEditor |
関数 | |
| bool | CriWare::AtomEditor::IsSoundPlaying (const FAssetData &AssetData) |
| bool | CriWare::AtomEditor::IsSoundPlaying (UAtomSoundBase *Sound) |
| void | CriWare::AtomEditor::PlaySound (UAtomSoundBase *Sound) |
| void | CriWare::AtomEditor::StopSound () |