CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomSoundBaseAssetDefinition クラス

#include <AtomSoundBaseAssetDefinition.h>

UAtomSoundBaseAssetDefinition の継承関係図

公開メンバ関数

virtual EAssetCommandResult ActivateAssets (const FAssetActivateArgs &ActivateArgs) const override
virtual void GetAssetActions (FToolMenuSection &Section) const override
virtual TSoftClassPtr< UObject > GetAssetClass () const override
virtual FLinearColor GetAssetColor () const override
virtual FText GetAssetDisplayName () const override
基底クラス UAtomAssetDefinition_Base に属する継承公開メンバ関数
virtual CRIWARECOREEDITOR_API TConstArrayView< FAssetCategoryPath > GetAssetCategories () const override
virtual CRIWARECOREEDITOR_API const FSlateBrush * GetIconOverlayBrush (const FAssetData &AssetData) const override
基底クラス UCriWareAssetDefinitionDefault に属する継承公開メンバ関数
virtual CRIWARECOREEDITOR_API EVisibility GetIconOverlayVisibility (const FAssetData &AssetData) const
virtual CRIWARECOREEDITOR_API const FSlateBrush * GetThumbnailBrush (const FAssetData &InAssetData, const FName InClassName) const override
virtual CRIWARECOREEDITOR_API TSharedPtr< SWidget > GetThumbnailOverlay (const FAssetData &AssetData) const override

静的公開メンバ関数

static EAssetCommandResult ActivateSoundBase (const FAssetActivateArgs &ActivateArgs)
static bool CanExecuteMuteCommand (const FToolMenuContext &InContext)
static bool CanExecutePlayCommand (const FToolMenuContext &InContext)
static bool CanExecuteSoloCommand (const FToolMenuContext &InContext)
static void ExecuteMuteSound (const FToolMenuContext &InContext)
static void ExecutePlaySound (const FToolMenuContext &InContext)
static void ExecuteSoloSound (const FToolMenuContext &InContext)
static void ExecuteStopSound (const FToolMenuContext &InContext)
static ECheckBoxState IsActionCheckedMute (const FToolMenuContext &InContext)
static ECheckBoxState IsActionCheckedSolo (const FToolMenuContext &InContext)

関数詳解

◆ ActivateAssets()

EAssetCommandResult UAtomSoundBaseAssetDefinition::ActivateAssets ( const FAssetActivateArgs & ActivateArgs) const
overridevirtual

◆ ActivateSoundBase()

EAssetCommandResult UAtomSoundBaseAssetDefinition::ActivateSoundBase ( const FAssetActivateArgs & ActivateArgs)
static

◆ CanExecuteMuteCommand()

bool UAtomSoundBaseAssetDefinition::CanExecuteMuteCommand ( const FToolMenuContext & InContext)
static

◆ CanExecutePlayCommand()

bool UAtomSoundBaseAssetDefinition::CanExecutePlayCommand ( const FToolMenuContext & InContext)
static

◆ CanExecuteSoloCommand()

bool UAtomSoundBaseAssetDefinition::CanExecuteSoloCommand ( const FToolMenuContext & InContext)
static

◆ ExecuteMuteSound()

void UAtomSoundBaseAssetDefinition::ExecuteMuteSound ( const FToolMenuContext & InContext)
static

◆ ExecutePlaySound()

void UAtomSoundBaseAssetDefinition::ExecutePlaySound ( const FToolMenuContext & InContext)
static

◆ ExecuteSoloSound()

void UAtomSoundBaseAssetDefinition::ExecuteSoloSound ( const FToolMenuContext & InContext)
static

◆ ExecuteStopSound()

void UAtomSoundBaseAssetDefinition::ExecuteStopSound ( const FToolMenuContext & InContext)
static

◆ GetAssetActions()

void UAtomSoundBaseAssetDefinition::GetAssetActions ( FToolMenuSection & Section) const
overridevirtual

UAtomAssetDefinition_Baseを再実装しています。

UAtomSoundCueAssetDefinition, UAtomSoundWaveAssetDefinitionで再実装されています。

◆ GetAssetClass()

virtual TSoftClassPtr< UObject > UAtomSoundBaseAssetDefinition::GetAssetClass ( ) const
inlineoverridevirtual

◆ GetAssetColor()

virtual FLinearColor UAtomSoundBaseAssetDefinition::GetAssetColor ( ) const
inlineoverridevirtual

◆ GetAssetDisplayName()

virtual FText UAtomSoundBaseAssetDefinition::GetAssetDisplayName ( ) const
inlineoverridevirtual

◆ IsActionCheckedMute()

ECheckBoxState UAtomSoundBaseAssetDefinition::IsActionCheckedMute ( const FToolMenuContext & InContext)
static

◆ IsActionCheckedSolo()

ECheckBoxState UAtomSoundBaseAssetDefinition::IsActionCheckedSolo ( const FToolMenuContext & InContext)
static

このクラス詳解は次のファイルから抽出されました: