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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomGameplayVolume.h>
公開メンバ関数 | |
| AAtomGameplayVolume (const FObjectInitializer &ObjectInitializer) | |
| bool | CanSupportProxy () const |
| bool | GetEnabled () const |
| virtual void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > &OutLifetimeProps) const override |
| void | OnComponentDataChanged () |
| void | OnListenerEnter () |
| void | OnListenerExit () |
| virtual void | PostInitializeComponents () override |
| virtual void | PostRegisterAllComponents () override |
| virtual void | PostUnregisterAllComponents () override |
| void | SetEnabled (bool bEnable) |
公開変数類 | |
| FAtomGameplayVolumeEvent | OnListenerEnterEvent |
| FAtomGameplayVolumeEvent | OnListenerExitEvent |
限定公開メンバ関数 | |
| void | AddProxy () const |
| virtual void | OnRep_bEnabled () |
| void | RemoveProxy () const |
| void | TransformUpdated (USceneComponent *InRootComponent, EUpdateTransformFlags UpdateTransformFlags, ETeleportType Teleport) |
| void | UpdateProxy () const |
非公開変数類 | |
| TObjectPtr< UAtomGameplayVolumeComponent > | AGVComponent = nullptr |
| bool | bEnabled = true |
AtomGameplayVolume - A spatial volume used to notify Atom gameplay systems when the nearest Atom audio listener enters or exits the volume. Additionally, these volumes can influence Atom sources depending on the relative position of the listener.
NOTE: Will only impact Atom sound sources that have "apply ambient volumes" set on their Atom sound category.
| AAtomGameplayVolume::AAtomGameplayVolume | ( | const FObjectInitializer & | ObjectInitializer | ) |
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protected |
| bool AAtomGameplayVolume::CanSupportProxy | ( | ) | const |
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inline |
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overridevirtual |
| void AAtomGameplayVolume::OnComponentDataChanged | ( | ) |
Called by a child component to notify our proxy may need updating
| void AAtomGameplayVolume::OnListenerEnter | ( | ) |
Blueprint event for listener enter
| void AAtomGameplayVolume::OnListenerExit | ( | ) |
Blueprint event for listener exit
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protectedvirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
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protected |
| void AAtomGameplayVolume::SetEnabled | ( | bool | bEnable | ) |
Sets whether the volume is enabled
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protected |
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protected |
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private |
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private |
| FAtomGameplayVolumeEvent AAtomGameplayVolume::OnListenerEnterEvent |
| FAtomGameplayVolumeEvent AAtomGameplayVolume::OnListenerExitEvent |