#include <AtomToAudioComponent.h>
◆ FAsrBuffer()
◆ EnqueueData()
| int32 Atom::Asr::FAsrBuffer::EnqueueData |
( |
TArray< TArray< float > > & | AtomData, |
|
|
int32 | NumChannels, |
|
|
int | NumFrames, |
|
|
float | SampleRateRatio = 1.0f ) |
◆ GetRemainder()
| int32 Atom::Asr::FAsrBuffer::GetRemainder |
( |
| ) |
const |
|
inline |
◆ IsEmpty()
| bool Atom::Asr::FAsrBuffer::IsEmpty |
( |
| ) |
const |
◆ IsFull()
| bool Atom::Asr::FAsrBuffer::IsFull |
( |
| ) |
const |
|
private |
◆ PopData()
| int32 Atom::Asr::FAsrBuffer::PopData |
( |
int32 | NumResquestedSamples, |
|
|
float * | OutBuffer ) |
◆ PushData()
| int32 Atom::Asr::FAsrBuffer::PushData |
( |
TArray< float > | InData | ) |
|
◆ Reset()
| void Atom::Asr::FAsrBuffer::Reset |
( |
int | NumChannels, |
|
|
float | SampleRateRatio = 1.0f ) |
◆ AudioResampler
| Audio::FResampler Atom::Asr::FAsrBuffer::AudioResampler |
|
private |
◆ Buffer
◆ BufferParams
◆ NumChannels
| int32 Atom::Asr::FAsrBuffer::NumChannels |
|
private |
◆ SampleRateConversionBuffer
| TArray<float> Atom::Asr::FAsrBuffer::SampleRateConversionBuffer |
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private |
◆ SampleRateRatio
| float Atom::Asr::FAsrBuffer::SampleRateRatio |
|
private |
◆ TempInterleavedBuffer
| TArray<float> Atom::Asr::FAsrBuffer::TempInterleavedBuffer |
|
private |
このクラス詳解は次のファイルから抽出されました:
- C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/Components/AtomToAudioComponent.h
- C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/Components/AtomToAudioComponent.cpp